[native species:: Demonkind
[native language:: Demonic
[monarch(s):: The Demon Lords: Lord Grey, Lord Slain, Lord Vortigern and Lord Zirkath.
Unlike other Realms, Kurai's Markers are frozen without Guardians - they are indestructible and hidden far beneath the earth's surface, needing no protection. This, however, cancels out traditional portal making and allows the Lords to control these portals within their respective Kingdoms, unless one finds one of the Hellgates scattered throughout the Realm. Around these Gates, portal-making is a free act, though they will not work anywhere away from them (barring Lords, gods and Ethers).
Kurai is a place of many wars, including both the First and Second Demon Wars in the land of Felnova. The first was started by Kirai, former Lord of War; the second was the first Demon King in centuries, who sought not only the control of his Realm, but all Realms from his place in the Silver Throne. The King has the power to command the Demon Lords and their hellwolves; as a result, many are opposed to a King. There has only been one to briefly take the Throne in recent history - the fell Chamenos Bloodreign of War blood, the darker half of the late Solan Fallenskye.
A hotly-contested land held between Pestilence and War, Kidochi mirrors Alubria in Felnova, with several stark differences. Where the Cataclysm in Felnova ripped away half of the continent's northern portion and tossed it into the sky, Kidochi holds a vast and dangerous tundra, where only the strongest warriors dwell. Though Pestilence holds more land than War here, both Kingdoms are fairly evenly matched, watching one another from across the border for any excuse to start a war.
APPEARANCE: A small port town on the southern tip of the continent, Arashikami is barely noticeable in comparison to her larger sibling, Gunkan. The port handles little traffic, but instead was built as a safe harbor for Gunkan ships. Built like a horseshoe, with walls stretching into the sea, the port is fortified against storms and seafaring attack. More than half the city's square mileage is occupied by the docks. Now the town stands to protect the waterways between the two continents, and keep the more critical port safe at all costs.
A large, spellborn storm hovers around the port, parting only for demons of the War blood and kept in constant motion by specifically-trained samurai-mages. All other ships are smashed against the rocks and drowned, should they drift near enough for the winds of the storm to catch them.
CULTURE: As a smaller city of little import, Arashikami is a sleepy place compared to the rest of Kidochi. Subsisting mostly on fishing and the primary trade of ship repair, the town is a quiet and quaint place to live. However, this has made it a good place to lie low, leading to outcasts from all four Kingdoms taking shelter within the storm walls. Traditions are limited to avoid the Lord's attention, and keeping with the number of outcasts, all the gods are worshiped in the city.
APPEARANCE: A still-sturdy series of stone bulwarks still surround the central, ruined tower. A past battle was fought between demons and dragons in the area surrounding it, and during the fighting, a dragon crashed through the central tower, shattering it into ruins, and raining stones down upon the rest of the fortress. Never rebuilt, the tower was subsequently abandoned, although it still serves as an occasional outpost. What's left of the tower lies south-west of Kenkyo.
CULTURE: An occasional outpost for Pestilence soldiers. Nothing more.
APPEARANCE:Most of the village consists of tents designed to be able to be put up or taken down swiftly. A few structures are made of polished white wood, including a small shrine to Orphethas, and the Clan Leader's dwelling. These structures can be disassembled and moved almost as quickly as the tents.
CULTURE: Home of the elusive Koga Clan, Kakusa Village is near impossible to locate for outsiders. The clan can and does relocate the entire encampment on a moment's notice. No demon or hellwolf from outside Pestilence Kingdom, and very few within it, have ever set foot in this village. Its small is deceptive, as the majority of the Kogas spend much of their time away from the village, often beyond the borders of Pestilence Territory.
APPEARANCE: The largest Pestilence city, and home to the Shino Kaze Clan, standing where Honesty would be on Felnova. The city's walls are arranged in three consecutively smaller, but taller wooden walls. These walls are stained red with a blood-water wash enchanted to liquefy into a virulent vapor. Within the central wall, a stone-and-wood tower houses the clan's mages. Towering above the city, supported by six massive pillars, sits a vast ring which serves as a docking station for the Pestilence military's fleet of sky ships.
CULTURE: As the Shino Kaze Clan has a large number of mages in its ranks, magic plays a large part in the city's workings. The city's walls and gates are heavily enchanted with runes, and the city is host to a portion of Pestilence's military who remain ready to quickly oppose any invaders. Outside the walls, various crops grow interspersed with toxic plants, designed by Shino Kaze mages, to keep the city supplied with food and outsiders away from the crops.
APPEARANCE: As the pillar of the War Kingdom's defenses in Kidochi, this city is a powerful fortress erected on the border between the two Kingdoms. Organized in a pattern of defensive rings and high, tall walls, Kokkyotoshi is a source of pride to War's ancient heritage. Home both to hellwolf packs and demons, the city is designed to keep the entire border safe, on its own if need be. Its walls have been reinforced by runes, a magic barrier maintained by offerings of blood, and dozens of defensive spells that ward every building against destructive might.
Within, Kokkyotoshi is simple and bare. Its farms are tucked inside the walls to make them harder to destroy in battle, and guarded constantly by droves of hellwolves. The area underneath, where tunnels would have to be dug to breach under the walls, have been cleared out into massive caverns filled with toxic fumes and prowled by captured beasts. A single spire rises in the center, where commanders gather in a tower-keep that overlooks all.
CULTURE: As a city of great importance, demons from throughout the Kingdom fly in regularly. Traditions are therefore mixed, with different aspects being pulled from different cities. The universal traditions honoring the War goddess are of the highest importance, but each demon brings their own culture and own personal beliefs. However, the city is a fort first, and military service is prized above all. Festivals for the training academy, and for acceptance into the Lord's Samurai, are rare but honored events.