World of Lizzarkyth

Erurost Naktuk Talosh Yosa Kyakih
Click on any of the names to be taken to the page of that continent.

The Undying Realm

Lyzzarkyth, called the Undying Realm, is a world of thick, lush jungles. Plants there don't die naturally, and any that are regrow swiftly. The Realm's native inhabitants have a deep spiritual connection to their home, and take only what they need to survive from it.

Lyzzarkyth is covered by an almost completely unbroken jungle, with very few mountains breaking the unending green. Lakes and swamps can be found in various locations, and vast river systems run within the jungles. The Realm lacks oceans entirely.

Realm Connections

Lyzzarkyth balances Millirand. The great Markers binding the Realm to its balance, and the great Void Hydra, are located in remote, hidden locations.

Lyzzarkyth Marker Locations ::
Marker 1
Guardian: Fazku; a great raptor-Saurian as ancient as the Realm itself.
Location: Deep in the heart of the Unicorn Fronds. In the central dome, wreathed with enchantments to remain invisible to all who look upon it. Enchantments must be broken to destroy it - but with the unbinding of these, the central dome is rigged to explode in an intense release of energy gathered over centuries of careful work.
Marker 2
Guardian: Sel`quorra; a bipedal water Saurian.
Location: To the north, situated in a large swamp. Though not part of Mirasse, it feeds a swamp nearly as large, one that sucks the energy of all who approach it; save for its guardian alone.
Marker 3
Guardian: TBA; Marker Destroyed
Location: Settled in a deep pool of water within Halkion's Grove amidst a forest of kelp and other water plants. Long years underwater has made it nearly undetectable.
Marker 4
Guardian: Selthoras; a wise lyzard mage.
Location: At the top of Lizzarkyth's tallest mountain, at the very southern point of the Realm. Constantly obscured by clouds and icy snowstorms, and locked forever in a thick sheet of ice.

Space and Stars


Lizzarkyth Constellations click on the link above to learn about this Realm's constellations!

Many of Lizzarkyth’s Realm stars are bright, and seem to have blue, silver, and greenish tints, unlike many other Realms. The Void stars can be most clearly seen in the skies of the Evergreen Realm, and its air is said to be the clearest of any, so that much of the night sky can be seen when the skies are clear and cloudless.

Lizzarkyth has two suns, and three moons. One sun is significantly larger than the other, and is considered normal sized; the other is minute, and often follows in the larger one’s path. They call the largest sun Ga'i Sci'raa, or ‘big sister’, and the little sun Li'i Scaa'ik, or ‘little brother’. The first of the two white moons is the largest: it is called Drii'avk Mu'aak, which means 'divine moon'. The second is named Zalk Mu'aak and is somewhat smaller; its name means ‘middle moon'. Lastly, the littlest moon, shining an odd green color, is Mu'aak'u Vuye - 'moon of change'.

Space around the world of Lizzarkyth’s Realm Sphere is filled with energy, though has very little in the way of blocking nebulae - what nebulas there are appear of greenish hues, with odd swirls of teal and blue. Its atmosphere is relatively thin compared to other Realms, though the oxygen around the Realm stretches farther, possibly due to the abundant flora.

Local Plantlife

Lyzzarkyth is a Realm replete with trees and plants that thrive in moist climates. Mosses, ferns, and many different fungi are as common as leaves in the jungle. Enormous vines extend upwards,, and entwine around trees.


commonly found;; Tropical plants and herbs can be found in abundance, many unique to Lyzzarkyth alone. Moss is a common sight, as are ferns and mushrooms, along with other types of fungi. Vines grow up and over many trees and stones.
rarely found;; Plants and trees that grow in more temperate climates are exceptionally rare, with a few found atop some of the sparse mountains.
doesn't exist;; Lyzzarkyth is not a place for grass, as truly open ground is unheard of. Plants that grow in cold regions are likewise not to be found on this warm Realm.

Trade Specialties

Most of Lyzzarkyth's trade goods are fruits, plant fibers woven into rope or satchels, and various medicinal herbs and fungi. Myriad spices can also be found, and the bees of Lyzzarkyth make honey richer and sweeter than that found on other Realms. Jewelry and curios made from polished bones, stones, and shells are common. Paints and dyes extracted from plants and local wildlife are likewise much sought-after.

Currency

Lyzzarkyth uses the currency of the Allied Realms, the jaden. They come in four denominations: the bronze coin, the silver coin, the gold coin, and the platinum coin. Prior to adopting the jaden, Lyzzarkyth used a barter system, trading goods in mutually agreeable arrangements.

BRONZE: 1j

PLATINUM: 100j

SILVER: 25j

GOLD: 50j

The conversion rate for jaden to USD is 1 jaden = 20 cents.

Average prices for common objects are listed below:

Loaf of bread; 20 jaden.
Sack of potatoes; 50 jaden.
Carrot; 80 jaden.
A pig;; 230 jaden.
A chicken; 60 jaden.
Horse; 5000 jaden.
Average-quality sword; 2000 jaden.
Wooden shield; 400 jaden.
Steel plate armor; 1900 jaden.
Building block; 70 jaden per ton.
Wooden log; 60 jaden.
Average rent; 200 jaden per month.

Religion

Long ago, when Lizzarkyth was still young, the Realm's gods communed with nature. This communion grew so deep and so intense that the gods willingly became one with the Realm. Since then, the lyzards have taken to dragon-worship, although whether they believe the dragons are gods themselves or merely emissaries of the gods varies depending on who one asks. However, the end result is the same. For their part, the saurians tend to venerate Lizzarkyth itself.

Politics

By and large, the lyzards of the various settlements across Lyzzarkyth are left to govern themselves, with local leaders ruling without oversight. However, all lyzards respect the Council of Stones, only rarely will any lyzard dispute the Council's words. The various clans of saurians generally keep to themselves, each with their own relationship with the lyzards.

Military

Although they have no formal military structure, and prefer peaceful mediation over open violence, the lyzards make formidable jungle fighters, commonly using poisoned arrows and spears from ambush, supplemented by strong magics. The various saurian clans, when stirred to anger, tend to attack their enemies with primal savagery and potent magic.