World of Noctis

Ca'irandros Ca'riryiiw Kar'hashan

Click on any of the names to be taken to the page of that continent.

Realm of Noctis

Noctis, Land of Sea and Sky, is a place filled with floating islands and continents, suspended above the oceans by powerful magics, and grand cities beneath the ocean's surface. Three beautiful moons grace the skies of this Realm, and very few natural islands breach the surface of the vast ocean.

For those who can neither fly or swim, it isn't an easy place to live. A world of great natural beauty, and an ongoing rivalry between peoples of the skies, and peoples of the seas.

Realm Connections

The great Markers of Noctis bind the Realm to Ristell, its balance, and to the great Void Hydra that holds the Fiv'ean Realms together.

Noctis Marker Locations ::
Marker 1
Guardian: Strige, a great roc unaffected by the Silza's unusual aura.
Location: Hidden on the Crystalline Silza, concealed by the mystical island's magical aura.
Marker 2
Guardian: Bora, a powerful, ancient Air Elemental
Location: Concealed upon one of the Tumbling Stones, and protected by those whirling chunks of rock.
Marker 3
Guardian: Anansi, an ancient, spider-shaped True Zirus.
Location: The strange island within the Waterfall Sea. The island's bizarre aura serves as extra protection for the Marker.
Marker 4
Guardian: Morgawr, a colossal kraken who dwells within the Abysmal Deep.
Location: The depths of the Abysmal Deep, hidden in the dark, crushing depths. Should any make it past the Marker's Guardian, the pitch black, bone-crushing depths are another matter entirely.

Space and Stars


Noctis Constellations click on the link above to learn about this Realm's constellations!

Noctis is known as such for the longer-than-normal nights, bright Realm stars and three beautiful moon that it sports. Void stars are almost completely invisible to those in this Realm, though many claim that time slows during the night (though this has also said to be a trick of the moons’ effects on the planet).

The sun of Noctis is referred to as, simply, the Sun - it holds no great importance in the Realm other than being the herald of daylight. However, the three moons of Noctis are sacred, and many peoples worship them as divine creations of the gods, for their intricate control of the oceans and influence on the weather high above. The first, small and silver, is named Rhui; the second, large and gold, is called Tifa; and the third, large and white, is called Kali.

The Veil of Noctis is thin, and the nebulae within sparse, colored deep blues and blacks, nearly invisible to the eye. The black energy within gathers almost completely near the Veil alone, blocking out the light of the Void stars, of unknown strength and properties.

Local Plantlife

The myriad islands and vast seas offer up a wide variety of plants, from towering trees, to vast kelp forests. The exact types of plants tends to vary between islands and continents, and some pf the larger islands and continents are home to gardens filled with plants imported from other Realms.


commonly found;; Most common are trees and plants found in temperate climates, although a fair number commonly found in mountainous regions can be found on some of the higher islands. Many water plants grow in the oceans.
rarely found;; Plants that grow vast plains, by rivers, or in dense rainforests, swamps, or jungles are very scarce.
doesn't exist;; Plants that only grow in dense jungles or swamps aren't to be found, as Noctis doesn't have either.

Trade Specialties

From the Sky Peoples come various goods crafted with feathers an scales, and things crafted from materials harvested or mined from the myriad floating islands and continents. From the Sea Peoples come various goods crafted from shells, coral, pearls, and bones from long-dead denizens of the deep.

Currency

The currency of the Allied Realms is called the jaden. They come in four denominations: the bronze coin, the silver coin, the gold coin, and the platinum coin.


BRONZE: 1j

PLATINUM: 100j

SILVER: 25j

GOLD: 50j



The conversion rate for jaden to USD is 1 jaden = 20 cents.

Average prices for common objects are listed below:



Loaf of bread; 20 jaden.
Sack of potatos; 50 jaden.
Carrot; 80 jaden.
A pig;; 230 jaden.
A chicken; 60 jaden.
Horse; 5000 jaden.
Average-quality sword; 2000 jaden.
Wooden shield; 400 jaden.
Steel plate armor; 1900 jaden.
Building block; 70 jaden per ton.
Wooden log; 60 jaden.
Average rent; 200 jaden per month.

Religion

While all the gods of Ristell are honored by every nation, each nation has its own ideas on which god is most deserving of honor and praise. Arcadia looks to Azcen, and holds him in higher regard than the others. Nyx hols Nirni in the highest regard. The Merfolk and the rest of the denizens of the sea honor Meryll first and foremost. The peoples of the sky cities hold Zephyro in greatest esteem. The Dwarves of Dun Modon, upon Draiyd's mighty back, worship the great goat above all, as do the peoples of the Underground.

Jinun, the lost god of insanity, is worshipped by secret cults and feared by all. He is a chaotic and savage god, and those that hold him in high regard are often seen as the disgraced and insane. They keep their worship hidden, and their dark priests are rare and do not often venture to preach their religion aloud.

Zaegrim'a Oqh worships no Ristellan god, but a former Ether of Ristell called Zaegrim. By nzani law, they do not speak of other religions, and consider speaking directly of another religion a grave insult to their race. The name of a religion to come up in casual conversation is tolerated, but to go beyond that is blasphemy. Other gods, such as the Greaters and the Ristellan gods, are recognized as divine beings, but are regarded as inferior to Zaegrim in every way.

Politics

Arcadia is the foremost power upon Ristell, both in wealth and in military power. In the distant past, a short but violent war was fought between Arcadia and Nyx, during which Arcadia's power and authority were decisively proven. Since then, Nyx has been a staunch ally of Arcadia, with the Imperial Household making several annual state visits to their southern neighbors. While the Merfolk kingdom of Tempest doesn't have as close a relationship with Arcadia, they acknowledge the desert kingdom's sovereignty over the surface.

Far to the north, the country of Zaegrim'a Oqh is led by Zaegrim's Heart. Male or female, the Heart is not only the political ruler, but is also the religious and high military leader as well. The Heart is almost always beloved by all nzani, and is rarely met with disdain or despised.

The Dwarves of Dun Modon are viewed with caution verging on distrust, due to their cultural inclination to claim anywhere Draiyd has previously slept as their own, sacred territory. This had led to several short but brutal wars between them and the rest of the surface of Ristell, leaving relations tense.

The Underground staunchly refuses to acknowledge Arcadia's authority, keeping to their own confederacy of subterranean cities. This has led to Arcadia and the Underground waging war upon each other several times in the past. While neither has ever had a clear advantage, neither side is willing to compromise on the issue. Relations tend to vary, but are generally tense.

Military

Arcadia fields a powerful army primarily made up of sol'teran soldiers primarily from the Blessed Houses arrayed as infantry, cavalry, and archers. Sphinx often add their magical might to the army's ranks, and members of the Royal Family are frequently trained to fill high military positions. Accustomed to the hardships of the desert, these professional soldiers are well-trained, tough troops.

The Empire of Nyx, when at war, calls up levies of local militias bolstered by professional soldiers sworn to various noble houses. While these household troops are well armored and trained, the levies are generally given spears, long knives, large shields, and little else, though most keep leather armor on hand.

The merfolk of Tempest generally make use of raiding parties to harass land-dwellers, relying on the ocean to shield them from serious invasion or wide-spread retaliation. Spears, nets, and poisonous darts are their most common weapons of choice.

The Underground keeps a well-trained militia on standby should another war with Arcadia erupt. These soldiers train frequently before returning to their normal jobs, although most can be called up swiftly if need be. Each city also maintains a full-time, professional garrison.