[native species:: xeriin
[native language:: Lai'sen
This Realm also holds the homes of the Spirit-weapons, those forged as a fragment of the user's soul, and blessed with multiple, powerful forms as well as an animalistic or human form. This is only one of the mysteries of this wild, gloriously beautiful Realm; will you be the one to unlock others?
Cimmeria is a land of great natural beauty, albeit a dangerous beauty. MAny of its inhabitants dwell below the waves, but still maintain close connections to their fellow xeriin and saurians who dwell on land. It is said that even those who can't swim will set sail without fear, knowing if they fall overboard, they will be carried to safety.
APPEARANCE: Thonis is designed much like a city on the surface might look, with streets, columns, archways, open market squares, and such like. The structures are all carved from stone, and numerous aquatic plants have been arranged into well-tended gardens that slowly wave as the drifting water moves them. Most windows are large enough to serve as doors, and numerous statues can be found scattered about.
CULTURE: Generally cosmopolitan, and welcoming to the occasional aquatic saurian, or rare selkie that may come by to visit. Should a boat pass by overhead, they will typically surface to greet the passers-by. Ceremonies honoring Nicaen are common, and take place at regular intervals around the year.
APPEARANCE: Olous is built within a large, upward-spiraling stone spire that's been hollowed out inside. Numerous openings line its outer edges, and a series of caverns lie below the spire. Numerous spiky extensions jut out from the spire, and a large number of polished pearls placed around the outside of the city reflect the sunlight during the day..
CULTURE: Every xeriin within Olous is partnered with an aquatic saurian from a young age, and the inhabitants of this city form the core of Cimmeria's military force, organizing themselves into patrols. They tend to engage in numerous underwater sports, and similar activities, priding themselves on their athleticism.
APPEARANCE: Agartha sits deep under the sea, within an underwater canyon. It is deep enough that light from the surface can't reach it, leaving the city and its inhabitants reliant on bio-luminescence and artificial lighting. The city is carved from old coral, and is largely asymmetrical, with winding passages and chambers carved to follow the shape of the coral .
CULTURE: As there is no real day or night in Agartha, the city instead follows a passage of hours independent of movements of sun or moon. Generally isolationist even towards those sea-kin xeriin who live in shallower waters, the inhabitants of Agartha are content with their lives in the deep, dark depths. They harvest pearls and scavenge wrecks and other debris that sink into the depths, generally making use of them themselves, or rarely trading them with more shallow-dwelling ocean-kin xeriin.
APPEARANCE: As befitting a city founded as a home for every type of xeriin, and every imaginable saurian, Harmony has watery depths, broad streets and wide arches, and towering spires. Situated on the side of a cliff by the sea, tucked up along the mountains separating it from Kerguelan, the lower reaches of the city plunge beneath the waves, with a wide area by the water's edge. The upper reaches tower high into the air, and consist of great spires and elevated galleries. The rest of the city is a collection of stone and wood structures, some of which are large enough to accommodate even the largest of saurians.
CULTURE: Harmony is aptly-named, with members of the three main types of xeriin living along side each other, with every conceivable type of saurian. They all live as equals, with the city's elected leader assisted by a council made up of three xeriin, one from each type, and three saurians, one aquatic, one terrestrial, and one avian. Bright colors, and typically joyful demeanors are common, and the inhabitants often find cause to celebrate.