[ruling species:: dragons
[native language:: Common
[capital:: F'neilear Temple
[monarch(s):: the Clan leaders
Rarest among the Realms, only a very small portion of Evylon is inhabited; the middle continent, called Shi'vrann'aeli in the elven tongue, holds the only hospitable portion of them all. The rest is wild and untamed, scorched by mage-storms to the wicked north and cruel west. The sea that borders where the Heartwoodian elves make their home is called the Drowned Sea, for its reputation of sinking anything that attempts to float - or fly - over its raging surface. To the south, unnamed monsters roam, locked on a continent some scholars worry will someday collide with Shi'vrann'aeli, invading the helpless North.
This Realm is found to have no true gods. Therefore, the populace has taken to worship Daama, scion of light, their Ether Spirit and guardian. As leader of the Ethers, she is only made stronger by the faith of her followers and the strength of her Realm, as close to a goddess as any can be.
Home to every breed of Evylonian Dragon, Driakkion is a wild land of rugged natural beauty. The entire country lies within the remains of an ancient volcano of unrivaled size. Several smaller volcanoes can be found, and the entire region is frequently blanketed by a volcanic haze. But the gathered power of the dragons keeps the region relatively stable, if harsh and near inhospitable for other races.
APPEARANCE: A constant haze of ash and embers hangs over the jagged peaks that surround Fyr'krae, and volcanic fumes linger in the air. Nestled inside of an old volcanic crater, the city's building are carved from the dark rock by magic and draconic claws. Within the depths of the crater, a roiling lava lake sits. Fires constantly burn within the lower caverns and tunnels, and a vast, fire-lit hatchery lies not far from the Queen's chambers. The Patriarch's chambers can be reached through a fire-filled tunnel right off the lake's edge.
CULTURE: Although Fyr'krae is officially ruled by Fyrendrang, his eldest living daughter has taken to reigning over the city as Queen as the Patriarch's advanced age has caused him to remove himself from much of the city's affairs. The often violent-minded, anger prone Reds are generally prevented from brawling with each other by a system of fines enforced by the Queen and her favored followers. The threat of losing their gathered riches is typically enough to keep most Reds in line, but the occasional fight does break out and is generally tolerated as long as it doesn't go too far. Many Reds swim in the lake, occasionally diving into its depths from a great height, and the city specializes in crafting obsidian goods, mainly for trade, but occasionally for their own use.
APPEARANCE: Lunaris'vae is nestled in a shadowed valley, just out of the reach of the sun on the shores of Driakkion. On a nearby peak stands the Sun Stone, a large, reflective crystal that shines a brilliant light down upon the city. The gleaming, crystalline walls, spires, and domes of Lunaris'vae gleam with reflected light. Numerous fountains and water gardens adorn the city, and several of the spires are carved to produce soft melodies when the wind blows past them. In addition to that, numerous wind-chimes can be found all over the place.
CULTURE: The Silvers of Lunaris'vae are incorrigible hoarders of any objects of great beauty. However, despite their love of beauty, many refuse to adorn themselves with any jewelry, a their natural beauty is considered to be in need of no embellishment. The Silvers are most often found sitting in quiet contemplation of some object of beauty or another, if not their own reflection, or more rarely, discussing some object with another Silver. Otherwise, they mostly keep to themselves.
APPEARANCE: Morracaru is carved from dark volcanic rock in a shadowed valley. Sinister and angular, the carved structures are lit within by specially enchanted red gems which cast a crimson light. The entire city is positioned so no light falls upon it, casting an eternal shadow upon it. Aside from what's obvious on the surface, numerous caverns and tunnels run beneath the surface, although they take care not to dig too deep lest they reach one of the many lava tubes running beneath the entire region.
CULTURE: Home to a vicious breed, Morracaru is a hotbed of feuds and violence, with fights breaking out on a regular basis as the various small clans within the city engage in small-scale wars. However, the fights are regulated by strict rules enforced by the Patriarch and his most favored followers, often his sons and daughters, who vie for his favor. When they aren't fighting one another, flights of Blacks often patrol the borders of Driakkion due to their vicious natures, a task they often share with the Reds.
APPEARANCE: Nestled alongside Sunspear Ridge, Solaris'vae is a majestic sight. Many of its structures are gilded with gold set in intricate designs. Unlike most of the cities inhabited by Golds, Solaris'vae is in plain view. However, many of its doors and widows are concealed behind cleverly concealed panels, and numerous false doors are evident. Numerous illusions add to the aura of mystery. A large number of pillars stand within the city, and most of the structures are large enough for several Golds to gather.
CULTURE: Solaris'vae is far more likely to play host to visiting dragons of other colors than any other city in Driakkion. The most gregarious of the dragons of Evylon, the Golds are most likely to be found in social gatherings. The Golds of Solaris'vae are often found engaging in philosophical debates and public discourses on various subjects. They are frequently called upon to try to resolve disputes that arise between the various clans in Driakkion.
APPEARANCE: Styraskjor is so named because of its resemblance to a massive fang, and its crown of ice. Numerous caves, some made of rock, some of ice, dot the sides of the mountain, and the smaller peaks nearby, often carefully crafted to defy being easily spotted. Near the summit is a large ice cavern that serves as the dwelling of Frostfang's Matriarch, as well as her mate and any offspring too young to look after themselves.
CULTURE: The Whites of Styraskjor rarely come together, preferring solitary lives or lives spent with their mates. However, occasionally the Matriarch will call them together for some reason or another, and males hold annual contests to compete for the favor of unmated females. The dragons here specialize in crafting ice enchanted to never melt into various goods, either for trade, or to adorn themselves.