[ruling species:: gryphons
[native language:: common
[coat of arms::
The atmosphere follows the same path that many of the discovered Realms do; in it lays a potent reiatsu surrounding the planet, unseen and rarely felt. It cancels out the electricity and components of anything too technological, such as the wildly advanced machines of the destroyed Earthrealm. At its heart lay the Realm's first Ether, and her purest white reiatsu flows within, invisible but in dire need. Her magic flows through the air and earth equally; when damage is done, it is repaired very quickly, letting the Realm recover in months to the normal few years.
APPEARANCE: Scylla's temple consists of a tall spire crafted of blue stone inset with silver designs that serves as quarters for her priests, standing atop a hill and surrounded by a wide circle of stones. These stones have been especially carved so that when the wind blows past them, they seem to sing. Numerous wind chimes made of various materials are suspended to catch the wind and add to the generally unending melody.
CULTURE: The denizens of Scylla's Temple are a joyful people, despite the dark elven priests who make residence here; they are welcoming, and encourage visitors to sing to the chimes, to enjoy the wind of the goddess and the beauty of her sky. Twice a day, they feed the variety of birds that make their homes among the spire's lofty edges, and the dance of wings is a marvel to behold.
APPEARANCE: The city of Honesty is built into the rocklands of Naveiir, encased in ice and snow. It was once a city of beautifully crafted towers made of white marble and pearl, many tipped with domes and pointed orbs, much like the Arabian buildings of the destroyed Earthrealm. As Honesty's inhabitants once all bore wings, many homes were located in upper stories of the tall towers, travel between them being flight and flight alone. The lower levels are used for the Flightless: those too young, too old, or too crippled to fly. Now, few avians live within Honesty's Old City, and tunnels that dot the ruins lead to an underground city styled much the same, though adapted to the night elves and drow that live there. These tunnels open up into a massive cavern filled with spiralling towers of black obsidian and amber stone, crystalline gryphon statues guarding every gate. A bazaar is located at the very cener of the city, and rings of buildings protect it from attack.
CULTURE: Honesty was founded by a colony of avians who survived the cataclysm that created Stroen'na far to the north. They settled in the snowy arctic mountains in hope that it would only be temporary, that their home would return once the energies of the mage-storm had finally gone away. But over the years, these avians prospered, and the city endured until a few hundred years ago. A clan of wild roc'a from the west destroyed the Old City and forced them mostly underground, where they were taken in by a gathering of dark elves.
APPEARANCE: Lasa'an is carved from blue-gray stones in a solid but intricate design. Numerous ribbons of various shades snap and flutter in the wind, and elevated stone walkways are commonly found connecting buildings. On opposite sides of the great hall dominating the city are two shrines. One of these is dedicated to Gurthril as creator, and the other is dedicated to Leartes as god of war. Between these two shrines hangs a purple veil made of velvet, symbolically ensuring the two gods don't have to look upon one another.
CULTURE: While every citizen of Lasa'an is well versed in weaponry, many of them are skilled artisans who take great pride in their work. As the city is run by the Lightshatter Clan, its inhabitants are honorable trade partners with both Alubria and distant Vystriana, and often arrange to trade their wares for dragon blood and human bone so they may avoid having to kill to get what they need to survive.
APPEARANCE: The capitol of the gryphons is a place spoken of in whispers and awe. Built hidden away inside of the Nokalo Forest, Nokalo is a place crafted entirely from precious metals and stones through many years of careful magecraft. At sunrise and sunset, it gleams with light, a shimmering point of beauty towering over the tall pine trees. Its central hub is a temple built to honor Rahirra and Zakrii, the deity of the gryphons. The leading clan is a Flight called the Sable, and they oversee all.
CULTURE: Exceptionally ritualistic and strict, the gryphons of Nokalo are ruled by a council of elder Sable priests who reside within the Temple. Any talk of them or of the gods in a dark light recieves swift, bitter punishment. The streets are almost always quiet and controled - gryphon hatchlings are sent to other clans to reach fledglinghood, when they are taken back and trained to uphold Nokalo's securty and prosperity. All who do not worship the Temple are hunted down, imprisoned, or destroyed.
APPEARANCE: A city of ruins once built to mirror Ibenia in Vystriana. Built into the mountains, it was once a home of pure elves and drow, before they were driven underground. Now, roc'a make their nests in the broken towers and battered walls, a vast clan who all other clans answer to.
CULTURE: Home is what the Zeni'iker Clan of roc call Raen - and thus, it's become a place of wisdom and intrigue. Though not much is known about Raen's culture, celebrations of weather are common, and storm-challenges are presented to any flightworthy brave enough to accept them.
APPEARANCE: Katooth is a small, rocky islet held against the frozen wastes, the last remnant of Stroen'na before it was torn away. As thus, it was once a refuge for a mixture of species that awaited the day that their homeland descended from the sky; but roc'a have long since driven the original occupants away. Now, they nest in the ruins, led by a single ancient roc named Kithk'nan. A great bonfire pit is located at the village's former center, where the elders of the clan gather to exchange news.
CULTURE: This clan of roc'a hunts primarily the icedrake of the north, as well as keht'shu and avians from Stroen'na high above. They are also fond of hunting whale and dragging them ashore, though some tend to hunt smaller prey, such as leopard seals and dolphins.